DBD-Toolbox › Builds › No One Leaves
No One Leaves
A fun Dead by Daylight build for any killer · playstyle: Endgame, Snowball · synergy score 82/100 · patch 10.2.2b
Perks
Hex: No One Escapes Death – Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it: • Grants a 2/3/4% Haste Status Effect. • Causes all…
No Way Out – Whenever you hook a Survivor for the first time, No Way Out gains +1 Token. Once the Exit Gates are powered, No Way Out activates: • Causes the first Survivor to interact with either Exit Gate…
Blood Warden – As soon as at least one Exit Gate is opened, Blood Warden activates: • The Auras of Survivors are revealed to you, whenever they are inside the Exit Gate. Once per Trial, hooking a Survivor while…
Remember Me – Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens: • Increases the Opening time of both Exit Gates by a stack-able 6 seconds per…
Why it works
This build only kicks in at the end of the match. No Way Out and Remember Me make opening the gates take longer. Blood Warden blocks the gates for everyone, and NOED makes survivors Exposed.
How to play
Works on any killer. Play normally, then turn things around in the endgame.
How this score is made
Score 82/100 = rules 80 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hex: No One Escapes Death | 51.6% | +1.6 | 408 | +0.9 |
| No Way Out | 55.6% | +5.6 | 290 | +2.8 |
| Blood Warden | 49.6% | -0.4 | 224 | -0.2 |
| Remember Me | 45.7% | -4.3 | 97 | not counted |
Rating details
- ✓ Both slow the opening of the exit gates.
- ✓ Trap survivors in the endgame and punish them with Exposed.
- ✓ Community stats: these perks win more often than average on NightLight (+2).
- ✓ No Way Out has a high kill rate on NightLight (55.6% vs 50.0% average).
- ✗ Too few games on NightLight to judge: Remember Me.