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No One Leaves

A fun Dead by Daylight build for any killer · playstyle: Endgame, Snowball · synergy score 82/100 · patch 10.2.2b

Perks

Why it works

This build only kicks in at the end of the match. No Way Out and Remember Me make opening the gates take longer. Blood Warden blocks the gates for everyone, and NOED makes survivors Exposed.

How to play

Works on any killer. Play normally, then turn things around in the endgame.

How this score is made

Score 82/100 = rules 80 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy30 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats+2NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Hex: No One Escapes Death51.6%+1.6408+0.9
No Way Out55.6%+5.6290+2.8
Blood Warden49.6%-0.4224-0.2
Remember Me45.7%-4.397not counted

Rating details

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