DBD-Toolbox › Builds › Seeing Red
Seeing Red
A strong (meta) Dead by Daylight build for any killer · playstyle: Aura reading, Information · synergy score 58/100 · patch 10.2.2b
Perks
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Nowhere to Hide – Performing the Damage Generator action on a Generator triggers Nowhere to Hide: • The Auras of all Survivors within 24 metres of the Generator's location are revealed to you for 3/4/5 seconds.
Barbecue & Chilli – A deep bond with The Entity unlocks potential in one's Aura-reading ability. • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed…
Friends 'til the End – When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession: • Their Aura is revealed for 6/8/10 seconds. • They suffer from the Exposed Status Effect for 20…
Why it works
Aura reading at every stage: at the start (Lethal Pursuer), when you kick gens (Nowhere to Hide), after hooks (Barbecue & Chilli) and through the Obsession (Friends 'til the End). Good for killers who move fast.
How to play
Use the information after every hook to choose your next target, not the closest one.
How this score is made
Score 58/100 = rules 60 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Lethal Pursuer | 50.0% | 0.0 | 1,254 | 0.0 |
| Nowhere to Hide | 47.7% | -2.3 | 892 | -1.7 |
| Barbecue & Chilli | 48.1% | -1.9 | 889 | -1.4 |
| Friends 'til the End | 49.3% | -0.7 | 518 | -0.4 |
Rating details
- ✓ Lethal Pursuer makes every aura last longer.
- ✓ Lethal Pursuer makes Barbecue & Chilli auras last longer.
- ✗ No gen slowdown: survivors may finish gens quickly.
- ✗ Community stats: these perks win less often than average on NightLight (-2).