DBD-Toolbox › Builds › No Healing Allowed
No Healing Allowed
A fun Dead by Daylight build for any killer · playstyle: Anti-heal · synergy score 65/100 · patch 10.2.2b
Perks
Sloppy Butcher – Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds: • Inflicts the Haemorrhage and Mangled Status Effects. • Modifies the potency of Haemorrhage: •…
Coulrophobia – Survivors inside your Terror Radius suffer from the following effects: • Reduces all Healing speeds by 20/25/30%. • Increases the Pointer-Rotation speed of Healing Skill Checks by +50%.
A Nurse's Calling – Unlocks potential in your Aura-reading ability: • The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
Thanatophobia – Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: • Incurs a stack-able 1/1.5/2%…
Why it works
Healing becomes slow and dangerous; injured survivors slow the gens.
How to play
Hit everyone once and catch them while they heal.
How this score is made
Score 65/100 = rules 67 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 17 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Sloppy Butcher | 48.8% | -1.2 | 363 | -0.7 |
| Coulrophobia | 51.5% | +1.5 | 94 | not counted |
| A Nurse's Calling | 50.6% | +0.6 | 518 | +0.4 |
| Thanatophobia | 43.5% | -6.4 | 188 | -2.5 |
Rating details
- ✓ Survivors stay injured longer, so Thanatophobia lasts longer.
- ✗ Community stats: these perks win less often than average on NightLight (-2).
- ✗ Too few games on NightLight to judge: Coulrophobia.