DBD-Toolbox › Builds › Silent Survivor
Silent Survivor
A community-recommended Dead by Daylight build for survivors · playstyle: Stealth · synergy score 40/100 · patch 10.2.2b
Perks
Iron Will – While injured, you benefit from the following effects: • Reduces the volume of Grunts of Pain by 80/90/100%. Iron Will cannot be used while Exhausted, but does not cause the Status Effect.
Lucky Break – Whenever you are in the Injured State, Lucky Break activates: • Suppresses the creation of Pools of Blood and Scratch Marks for up to 40/50/60 seconds. Whenever you are healing another Survivor,…
Quick & Quiet – When performing a Rushed action to vault across Pallets or Windows, or to enter or exit Lockers, Quick & Quiet triggers its effect: • Suppresses all noises related to those interactions and the…
Lightweight – Your running is light and soft, making your tracks harder to follow. • Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds. • Reduces the Spawn chance of patches of Scratch Marks by -60%,…
Why it works
All four perks hide you: no grunts of pain, no blood, quiet vaults and shorter scratch marks. Killers lose you after breaking line of sight.
Recommended by Playhub (Jul 2026).
How to play
Break line of sight and hide instead of looping. Vault quietly and walk away from your scratch marks.
How this score is made
Score 40/100 = rules 44 − 4 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -4 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Iron Will | 34.9% | -1.1 | 3,593 | -1.0 |
| Lucky Break | 35.2% | -0.8 | 511 | -0.5 |
| Quick & Quiet | 31.6% | -4.4 | 1,477 | -3.7 |
| Lightweight | 33.0% | -3.0 | 809 | -2.2 |
Rating details
- ✗ Nothing that helps the team (info, gens or saves).
- ✗ Community stats: these perks win less often than average on NightLight (-4).
- ✗ Quick & Quiet has a low escape rate on NightLight (31.6% vs 36.0% average).