DBD-Toolbox › Builds › Solo Queue Info
Solo Queue Info
A community-recommended Dead by Daylight build for survivors · playstyle: Aura reading, Altruism · synergy score 57/100 · patch 10.2.2b
Perks
Sprint Burst – Starting to run triggers Sprint Burst: • Grants a +50% Haste Status Effect for 2 seconds. Sprint Burst cannot be used while Exhausted. Sprint Burst causes the Exhausted Status Effect for 60/50/40…
Kindred – Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: • The Aura of the Killer is revealed to all Survivors whenever…
Déjà Vu – Unlocks potential in your Aura-reading ability: • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. • Increases your Repair speed on those…
We'll Make It – After unhooking another Survivor, We'll Make It activates for 70/80/90 seconds: • Increases your Altruistic Healing speed by +100%.
Why it works
Kindred and Déjà Vu give a random team the information it usually lacks: who is on the hook, where the killer is and which gens to finish. Sprint Burst gets you out of trouble, and We'll Make It speeds up heals after a rescue. Kindred and We'll Make It were both buffed in 10.2.0.
Recommended by Playhub (Jul 2026).
How to play
Walk, so Sprint Burst stays ready. Go for the gens Déjà Vu shows, and use Kindred to decide who goes for the save.
How this score is made
Score 57/100 = rules 58 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Sprint Burst | 34.9% | -1.1 | 2,092 | -1.0 |
| Kindred | 36.5% | +0.5 | 2,170 | +0.4 |
| Déjà Vu | 35.8% | -0.2 | 7,949 | -0.2 |
| We'll Make It | 34.1% | -1.9 | 2,247 | -1.7 |