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Solo Queue Info

A community-recommended Dead by Daylight build for survivors · playstyle: Aura reading, Altruism · synergy score 57/100 · patch 10.2.2b

Perks

Why it works

Kindred and Déjà Vu give a random team the information it usually lacks: who is on the hook, where the killer is and which gens to finish. Sprint Burst gets you out of trouble, and We'll Make It speeds up heals after a rescue. Kindred and We'll Make It were both buffed in 10.2.0.

Recommended by Playhub (Jul 2026).

How to play

Walk, so Sprint Burst stays ready. Go for the gens Déjà Vu shows, and use Kindred to decide who goes for the save.

How this score is made

Score 57/100 = rules 58 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy8 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-1NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
Sprint Burst34.9%-1.12,092-1.0
Kindred36.5%+0.52,170+0.4
Déjà Vu35.8%-0.27,949-0.2
We'll Make It34.1%-1.92,247-1.7

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