DBD-Toolbox › Builds › Ghoul Anti-Heal
Ghoul Anti-Heal
A community-recommended Dead by Daylight build for The Ghoul · playstyle: Anti-heal, Slowdown · synergy score 53/100 · patch 10.2.2b
Perks
Surge – Whenever you put a Survivor into the Dying State with your Basic Attack, Surge triggers its effect: • Causes all Generators within 32 metres of your location to instantly explode and start…
Scourge Hook: Monstrous Shrine – At the start of the Trial, the 4 Hooks located inside the Basement and an additional 4 Hooks located throughout the Trial Grounds are all changed into Scourge Hooks: • The Auras of Scourge Hooks are…
Distressing – You benefit from the following permanent effect: • Increases your Terror Radius by +30% • All Survivors in your Terror Radius repair Generators -6/-7/-8% slower.
Coulrophobia – Survivors inside your Terror Radius suffer from the following effects: • Reduces all Healing speeds by 20/25/30%. • Increases the Pointer-Rotation speed of Healing Skill Checks by +50%.
Killer & add-ons
The Ghoul
Why it works
Basic downs trigger Surge, and Distressing plus Coulrophobia make healing very slow in his large terror radius.
Recommended by xTakker (Ghoul) (Oct 2026).
How to play
Chase in Enraged Mode, use the power mainly at pallets, and finish downs with a basic attack for Surge.
How this score is made
Score 53/100 = rules 44 + 9 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +9 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Surge | 57.9% | +10.3 | 0 | +10.3 |
| Scourge Hook: Monstrous Shrine | 51.4% | +3.8 | 0 | +1.9 |
| Distressing | 48.1% | +0.5 | 0 | +0.3 |
| Coulrophobia | 50.8% | +3.1 | 0 | +3.0 |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+9).
- ✓ Surge has a high kill rate on NightLight (57.9% vs 47.6% average).
- ✗ No information perks: you will spend more time searching.