DBD-Toolbox › Builds › Gen Defence
Gen Defence
A community-recommended Dead by Daylight build for any killer · playstyle: Slowdown · synergy score 65/100 · patch 10.2.2b
Perks
Corrupt Intervention – Your prayers invoke a dark power that meddles with the Survivors' chances of survival. • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
No Holds Barred – Each time a Generator is completed, No Holds Barred calls upon The Entity for the following effects: • Blocks the Generator with the most Progression for 15/20/25 seconds. • The Aura of the Blocked…
Why it works
Called the safest build in the game by the tier list: Corrupt Intervention slows the start, Pop takes away progress after a hook, and Grim Embrace and No Holds Barred block gens as the match goes on.
Recommended by Timesaver.gg tier list (Nov 2026).
How to play
Hook four different survivors for Grim Embrace, and kick the most-repaired gen right after a hook for Pop.
How this score is made
Score 65/100 = rules 67 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 17 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Corrupt Intervention | 54.3% | +4.3 | 1,157 | +3.4 |
| Pop Goes the Weasel | 50.1% | +0.1 | 1,133 | +0.1 |
| Grim Embrace | 46.7% | -3.3 | 482 | -2.0 |
| No Holds Barred | 42.4% | -7.6 | 437 | -4.5 |
Rating details
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Corrupt Intervention has a high kill rate on NightLight (54.3% vs 50.0% average).
- ✗ Community stats: these perks win less often than average on NightLight (-2).
- ✗ No Holds Barred has a low kill rate on NightLight (42.4% vs 50.0% average).