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Free Starter
A community-recommended Dead by Daylight build for any killer · playstyle: Chase · synergy score 33/100 · patch 10.2.2b
Perks
Agitation – While carrying a Survivor, Agitation activates: • Increases your Carrying speed by 14/16/18%. • Increases your Terror Radius by +12 metres.
Iron Grasp – While carrying a Survivor, they suffer from the following effects: • Reduces the strength of the Involuntary Strafing caused by their wiggling by -75%. • Increases the time required to break free…
Whispers – Whenever any Survivor is within 28/26/24 metres of your location: • Causes you to hear the sporadic whispers of The Entity, indicating a Survivor's presence. Whenever any Survivor is outside…
Brutal Strength – While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect: • Increases the Action speed by 10/15/20%.
Why it works
Only general perks every player has. Whispers tells you if survivors are near, and Agitation plus Iron Grasp make far hooks possible. Agitation and Iron Grasp were buffed in 10.2.0.
Recommended by Timesaver.gg (Oct 2026).
How to play
Walk towards where Whispers lights up, and carry survivors to a hook far from the gens they were on.
How this score is made
Score 33/100 = rules 34 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Agitation | 47.3% | -2.7 | 297 | -1.3 |
| Iron Grasp | 52.4% | +2.4 | 177 | +0.9 |
| Whispers | 53.0% | +3.1 | 124 | +0.9 |
| Brutal Strength | 46.9% | -3.1 | 536 | -2.0 |
Rating details
- ✗ No gen slowdown: survivors may finish gens quickly.