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Free Starter

A community-recommended Dead by Daylight build for any killer · playstyle: Chase · synergy score 33/100 · patch 10.2.2b

Perks

Why it works

Only general perks every player has. Whispers tells you if survivors are near, and Agitation plus Iron Grasp make far hooks possible. Agitation and Iron Grasp were buffed in 10.2.0.

Recommended by Timesaver.gg (Oct 2026).

How to play

Walk towards where Whispers lights up, and carry survivors to a hook far from the gens they were on.

How this score is made

Score 33/100 = rules 34 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy4 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance30 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-1NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Agitation47.3%-2.7297-1.3
Iron Grasp52.4%+2.4177+0.9
Whispers53.0%+3.1124+0.9
Brutal Strength46.9%-3.1536-2.0

Rating details

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