DBD-Toolbox › Builds › Flashlight Saver
Flashlight Saver
A community-recommended Dead by Daylight build for survivors · playstyle: Sabotage & saves · synergy score 51/100 · patch 10.2.2b
Perks
Background Player – Whenever the Killer picks up any other Survivor in the Dying State, Background Player activates for 10 seconds. While active, starting to run triggers the following effect: • Grants a +50% Haste…
Champion of Light – While shining a Flashlight, Champion of Light triggers its primary effect: • Grants a +50% Haste Status Effect. After blinding the Killer by any means, Champion of Light triggers its secondary…
Bond – Unlocks potential in your Aura-reading ability: • The Auras of all other Survivors are revealed to you within 20/28/36 metres.
Flashbang – You have adapted to a world in chaos and making what you can from the debris. After repairing Generators for a total of 50/45/40%, Flashbang activates: • Press the Active Ability button while hiding…
Why it works
A fun build for saves: Background Player gets you to the pick-up fast, Flashbang and Champion of Light blind the killer, and Bond shows where the action is. Bring a flashlight with duration add-ons.
Recommended by Playhub (Jul 2026).
How to play
Stay near chases using Bond. When the killer picks someone up, come in from the side and blind them.
How this score is made
Score 51/100 = rules 58 − 7 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -7 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Background Player | 31.4% | -4.6 | 1,384 | -3.8 |
| Champion of Light | 31.8% | -4.2 | 715 | -3.0 |
| Bond | 34.8% | -1.2 | 2,753 | -1.1 |
| Flashbang | 30.2% | -5.8 | 1,060 | -4.5 |
Rating details
- ✗ Community stats: these perks win less often than average on NightLight (-7).
- ✗ Flashbang has a low escape rate on NightLight (30.2% vs 36.0% average).
- ✗ Background Player has a low escape rate on NightLight (31.4% vs 36.0% average).