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Chase Machine

A community-recommended Dead by Daylight build for any killer · playstyle: Chase · synergy score 42/100 · patch 10.2.2b

Perks

Why it works

Win by ending chases faster: Bamboozle blocks windows, Enduring shortens pallet stuns and Unrelenting (buffed in 10.2.0) cuts the cooldown after an attack.

Recommended by Timesaver.gg tier list (Nov 2026).

How to play

Play through pallets instead of respecting them, and kick a gen after each hook for Pop.

How this score is made

Score 42/100 = rules 44 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy4 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance40 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-2NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Bamboozle47.6%-2.4633-1.6
Enduring47.2%-2.8292-1.4
Unrelenting50.8%+0.8189+0.3
Pop Goes the Weasel50.1%+0.11,133+0.1

Rating details

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