DBD-Toolbox › Builds › Chase Machine
Chase Machine
A community-recommended Dead by Daylight build for any killer · playstyle: Chase · synergy score 42/100 · patch 10.2.2b
Perks
Bamboozle – You benefit from the following permanent effect: • Increases your Vaulting speed by 5/10/15%. Whenever you vault a Window, Bamboozle calls upon The Entity for the following effect: • Blocks it to…
Enduring – You benefit from the following effect: • Reduces the duration of Pallet Stuns by 40/45/50%. • This effect does not apply when stunned while carrying a Survivor.
Unrelenting – Basic Attacks benefit from the following effect: • Increases the recovery speed of missed basic-attacks by 30/35/40%. • Increases the recovery speed of successful basic-attacks by 10%.
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Why it works
Win by ending chases faster: Bamboozle blocks windows, Enduring shortens pallet stuns and Unrelenting (buffed in 10.2.0) cuts the cooldown after an attack.
Recommended by Timesaver.gg tier list (Nov 2026).
How to play
Play through pallets instead of respecting them, and kick a gen after each hook for Pop.
How this score is made
Score 42/100 = rules 44 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Bamboozle | 47.6% | -2.4 | 633 | -1.6 |
| Enduring | 47.2% | -2.8 | 292 | -1.4 |
| Unrelenting | 50.8% | +0.8 | 189 | +0.3 |
| Pop Goes the Weasel | 50.1% | +0.1 | 1,133 | +0.1 |
Rating details
- ✗ No information perks: you will spend more time searching.
- ✗ Community stats: these perks win less often than average on NightLight (-2).