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Info Starter
A community-recommended Dead by Daylight build for survivors · playstyle: Aura reading, Chase · synergy score 68/100 · patch 10.2.2b
Perks
Lithe – Whenever you perform a Rushed Vault action, Lithe triggers its effect: • Grants a +50% Haste Status Effect for 3 seconds. Lithe cannot be used while Exhausted. Lithe causes the Exhausted Status…
Windows of Opportunity – Unlocks potential in your Aura-reading ability. • The Auras of Windows are revealed to you within 24 metres. • You vault Windows +10% faster. Windows of Opportunity goes on a 40/35/30 seconds…
Déjà Vu – Unlocks potential in your Aura-reading ability: • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. • Increases your Repair speed on those…
Alert – Whenever the Killer performs the Break or Damage Action, Alert triggers: • Their Aura is revealed to you for 3/4/5 seconds.
Why it works
Simple and safe: Windows of Opportunity and Déjà Vu show where to go, Alert shows the killer when it breaks something, and Lithe ends chases. Windows of Opportunity only shows windows since 10.2.0.
Recommended by Playhub (Jul 2026).
How to play
Look at the auras before you run. Use Lithe at a window you already know.
How this score is made
Score 68/100 = rules 71 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Lithe | 35.8% | -0.2 | 9,435 | -0.2 |
| Windows of Opportunity | 32.6% | -3.4 | 2,828 | -3.1 |
| Déjà Vu | 35.8% | -0.2 | 7,949 | -0.2 |
| Alert | 33.1% | -2.9 | 827 | -2.1 |
Rating details
- ✓ Windows shows the vaults where Lithe gives you speed.
- ✗ Community stats: these perks win less often than average on NightLight (-3).