DBD-Toolbox › Builds › Team Healer

Team Healer

A community-recommended Dead by Daylight build for survivors · playstyle: Altruism, Healing · synergy score 39/100 · patch 10.2.2b

Perks

Why it works

Empathy shows injured team-mates, We'll Make It makes heals fast after a rescue, Reassurance buys time on the hook and Aftercare keeps everyone visible to each other.

Recommended by Playhub (Jul 2026).

How to play

Stay central on the map. Go to whoever needs help, and use Reassurance when a save is not yet possible.

How this score is made

Score 39/100 = rules 38 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy8 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance30 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats+1NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
We'll Make It34.1%-1.92,247-1.7
Empathy33.5%-2.5793-1.8
Reassurance42.9%+6.9336+3.6
Aftercare42.3%+6.3123+1.8

Rating details

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