DBD-Toolbox › Builds › Team Healer
Team Healer
A community-recommended Dead by Daylight build for survivors · playstyle: Altruism, Healing · synergy score 39/100 · patch 10.2.2b
Perks
We'll Make It – After unhooking another Survivor, We'll Make It activates for 70/80/90 seconds: • Increases your Altruistic Healing speed by +100%.
Empathy – Unlocks potential in your Aura-reading ability: • The Auras of injured or dying Survivors are revealed to you within 64/96/128 metres.
Reassurance – While within 6 metres of a hooked Survivor, press the Active Ability button to trigger the following effects for 20/25/30 seconds: • Pauses the Sacrifice Process. • This also pauses the Struggle…
Aftercare – Unlocks potential in your Aura-reading ability: • You see the Auras of the 1/2/3 most recent Survivor(s) that helped you or vice versa: • Rescued from a Hook. • Completed a Healing action on. • They…
Why it works
Empathy shows injured team-mates, We'll Make It makes heals fast after a rescue, Reassurance buys time on the hook and Aftercare keeps everyone visible to each other.
Recommended by Playhub (Jul 2026).
How to play
Stay central on the map. Go to whoever needs help, and use Reassurance when a save is not yet possible.
How this score is made
Score 39/100 = rules 38 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| We'll Make It | 34.1% | -1.9 | 2,247 | -1.7 |
| Empathy | 33.5% | -2.5 | 793 | -1.8 |
| Reassurance | 42.9% | +6.9 | 336 | +3.6 |
| Aftercare | 42.3% | +6.3 | 123 | +1.8 |
Rating details
- ✓ Reassurance has a high escape rate on NightLight (42.9% vs 36.0% average).
- ✗ No chase or second-chance perk: you can go down quickly when found.