DBD-Toolbox › Builds › Unhook Hero
Unhook Hero
A beginner-friendly Dead by Daylight build for survivors · playstyle: Altruism, Anti-tunnel · synergy score 35/100 · patch 10.2.2b
Perks
Kindred – Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: • The Aura of the Killer is revealed to all Survivors whenever…
We'll Make It – After unhooking another Survivor, We'll Make It activates for 70/80/90 seconds: • Increases your Altruistic Healing speed by +100%.
Bond – Unlocks potential in your Aura-reading ability: • The Auras of all other Survivors are revealed to you within 20/28/36 metres.
Empathy – Unlocks potential in your Aura-reading ability: • The Auras of injured or dying Survivors are revealed to you within 64/96/128 metres.
Item & add-ons
First Aid Kit – A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries. Can be used to heal other Survivors: • Increased…
Why it works
Kindred shows who is near a hooked survivor, Bond and Empathy show where teammates are and who is hurt, and We'll Make It lets you heal them quickly after the save. Only uses perks every survivor has from the start (General perks) plus one or two perks from the free base-game characters, so you can run it right away.
How to play
Be the one who goes for the unhook. Wait until the killer walks away from the hook, save, then heal the survivor right away.
How this score is made
Score 35/100 = rules 38 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Kindred | 36.5% | +0.5 | 2,170 | +0.4 |
| We'll Make It | 34.1% | -1.9 | 2,247 | -1.7 |
| Bond | 34.8% | -1.2 | 2,753 | -1.1 |
| Empathy | 33.5% | -2.5 | 793 | -1.8 |
Rating details
- ✗ No chase or second-chance perk: you can go down quickly when found.
- ✗ Community stats: these perks win less often than average on NightLight (-3).