DBD-Toolbox › Builds › Unhook Hero

Unhook Hero

A beginner-friendly Dead by Daylight build for survivors · playstyle: Altruism, Anti-tunnel · synergy score 35/100 · patch 10.2.2b

Perks

Item & add-ons

Why it works

Kindred shows who is near a hooked survivor, Bond and Empathy show where teammates are and who is hurt, and We'll Make It lets you heal them quickly after the save. Only uses perks every survivor has from the start (General perks) plus one or two perks from the free base-game characters, so you can run it right away.

How to play

Be the one who goes for the unhook. Wait until the killer walks away from the hook, save, then heal the survivor right away.

How this score is made

Score 35/100 = rules 38 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy8 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance30 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-3NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
Kindred36.5%+0.52,170+0.4
We'll Make It34.1%-1.92,247-1.7
Bond34.8%-1.22,753-1.1
Empathy33.5%-2.5793-1.8

Rating details

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