DBD-Toolbox › Builds › Safe & Sound
Safe & Sound
A beginner-friendly Dead by Daylight build for survivors · playstyle: Healing, Altruism · synergy score 58/100 · patch 10.2.2b
Perks
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
We'll Make It – After unhooking another Survivor, We'll Make It activates for 70/80/90 seconds: • Increases your Altruistic Healing speed by +100%.
Botany Knowledge – You benefit from the following permanent effect: • Increases your Healing speed by 30/40/50%.
Prove Thyself – Increases the Repair speed by a stack-able 6/8/10% per other Survivor within 4 metres of your location, up to a maximum of 18/24/30%. Prove Thyself extends its effect to all Survivors within its…
Item & add-ons
First Aid Kit – A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries. Can be used to heal other Survivors: • Increased…
Why it works
Botany Knowledge and We'll Make It make healing much faster, Resilience speeds you up while injured, and Prove Thyself rewards working on generators together. Only uses perks every survivor has from the start (General perks) plus one or two perks from the free base-game characters, so you can run it right away.
How to play
Stay near your team, heal anyone who is injured and work on gens in pairs. Unhook teammates and heal them right after.
How this score is made
Score 58/100 = rules 58 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| We'll Make It | 34.1% | -1.9 | 2,247 | -1.7 |
| Botany Knowledge | 37.9% | +1.9 | 1,728 | +1.6 |
| Prove Thyself | 35.4% | -0.6 | 1,900 | -0.5 |