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Safe & Sound

A beginner-friendly Dead by Daylight build for survivors · playstyle: Healing, Altruism · synergy score 58/100 · patch 10.2.2b

Perks

Item & add-ons

Why it works

Botany Knowledge and We'll Make It make healing much faster, Resilience speeds you up while injured, and Prove Thyself rewards working on generators together. Only uses perks every survivor has from the start (General perks) plus one or two perks from the free base-game characters, so you can run it right away.

How to play

Stay near your team, heal anyone who is injured and work on gens in pairs. Unhook teammates and heal them right after.

How this score is made

Score 58/100 = rules 58 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy8 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats0NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
Resilience37.0%+1.08,837+1.0
We'll Make It34.1%-1.92,247-1.7
Botany Knowledge37.9%+1.91,728+1.6
Prove Thyself35.4%-0.61,900-0.5

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