DBD-Toolbox › Builds › Quiet Rookie
Quiet Rookie
A beginner-friendly Dead by Daylight build for survivors · playstyle: Stealth · synergy score 40/100 · patch 10.2.2b
Perks
Spine Chill – An unnatural tingle warns you of impending doom. Whenever the Killer is within 40 metres of your location and is looking at you, Spine Chill activates: • You are notified. • You cannot scream for 12…
Lightweight – Your running is light and soft, making your tracks harder to follow. • Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds. • Reduces the Spawn chance of patches of Scratch Marks by -60%,…
Urban Evasion – You benefit from the following permanent effect: • Increases your Movement speed while crouched by 90/95/100%.
Iron Will – While injured, you benefit from the following effects: • Reduces the volume of Grunts of Pain by 80/90/100%. Iron Will cannot be used while Exhausted, but does not cause the Status Effect.
Item & add-ons
Toolbox – Metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components. • 20 Charges. • Increases the…
Why it works
Iron Will makes you silent while injured, Urban Evasion lets you crouch-walk at speed and Lightweight hides your footprints, so the killer has a hard time finding you. Only uses perks every survivor has from the start (General perks) plus one or two perks from the free base-game characters, so you can run it right away.
How to play
Crouch behind walls and grass when the killer comes close. Bring the Toolbox to finish gens faster while staying hidden.
How this score is made
Score 40/100 = rules 44 − 4 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -4 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Spine Chill | 32.2% | -3.8 | 808 | -2.8 |
| Lightweight | 33.0% | -3.0 | 809 | -2.2 |
| Urban Evasion | 35.1% | -0.9 | 670 | -0.6 |
| Iron Will | 34.9% | -1.1 | 3,593 | -1.0 |
Rating details
- ✗ Nothing that helps the team (info, gens or saves).
- ✗ Community stats: these perks win less often than average on NightLight (-4).