DBD-Toolbox › Builds › No Healing Allowed
No Healing Allowed
A beginner-friendly Dead by Daylight build for any killer · playstyle: Anti-heal, Snowball · synergy score 55/100 · patch 10.2.2b
Perks
Sloppy Butcher – Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds: • Inflicts the Haemorrhage and Mangled Status Effects. • Modifies the potency of Haemorrhage: •…
Distressing – You benefit from the following permanent effect: • Increases your Terror Radius by +30% • All Survivors in your Terror Radius repair Generators -6/-7/-8% slower.
Thanatophobia – Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: • Incurs a stack-able 1/1.5/2%…
Enduring – You benefit from the following effect: • Reduces the duration of Pallet Stuns by 40/45/50%. • This effect does not apply when stunned while carrying a Survivor.
Why it works
Sloppy Butcher and Thanatophobia punish survivors for being injured, Distressing makes your terror radius bigger so they stay scared, and Enduring helps in chases. Only uses General perks every killer has, plus one or two perks from the free base-game killers, so you can run it right away.
How to play
Spread your hits over different survivors so many stay injured and slow.
How this score is made
Score 55/100 = rules 57 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 17 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Sloppy Butcher | 48.8% | -1.2 | 363 | -0.7 |
| Distressing | 52.9% | +2.9 | 124 | +0.8 |
| Thanatophobia | 43.5% | -6.4 | 188 | -2.5 |
| Enduring | 47.2% | -2.8 | 292 | -1.4 |
Rating details
- ✓ Survivors stay injured longer, so Thanatophobia lasts longer.
- ✓ Multiple slowdown perks keep the gens under control.
- ✗ No information perks: you will spend more time searching.
- ✗ Community stats: these perks win less often than average on NightLight (-2).