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No Healing Allowed

A beginner-friendly Dead by Daylight build for any killer · playstyle: Anti-heal, Snowball · synergy score 55/100 · patch 10.2.2b

Perks

Why it works

Sloppy Butcher and Thanatophobia punish survivors for being injured, Distressing makes your terror radius bigger so they stay scared, and Enduring helps in chases. Only uses General perks every killer has, plus one or two perks from the free base-game killers, so you can run it right away.

How to play

Spread your hits over different survivors so many stay injured and slow.

How this score is made

Score 55/100 = rules 57 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy17 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance40 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-2NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Sloppy Butcher48.8%-1.2363-0.7
Distressing52.9%+2.9124+0.8
Thanatophobia43.5%-6.4188-2.5
Enduring47.2%-2.8292-1.4

Rating details

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