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Never Give Up

A beginner-friendly Dead by Daylight build for survivors · playstyle: Endgame, Gen-rush · synergy score 75/100 · patch 10.2.2b

Perks

Item & add-ons

Why it works

Déjà Vu points you to the generators to finish, Adrenaline heals you and gives a speed burst when the last gen is done, and Hope makes you even faster in the endgame. Only uses perks every survivor has from the start (General perks) plus one or two perks from the free base-game characters, so you can run it right away.

How to play

Keep doing generators. When the last one pops, Adrenaline and Hope give you the speed to reach the exit gate.

How this score is made

Score 75/100 = rules 75 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy25 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats0NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
Hope36.8%+0.8663+0.6
Déjà Vu35.8%-0.27,949-0.2
Kindred36.5%+0.52,170+0.4
Adrenaline35.7%-0.32,770-0.3

Rating details

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