DBD-Toolbox › Builds › Never Give Up
Never Give Up
A beginner-friendly Dead by Daylight build for survivors · playstyle: Endgame, Gen-rush · synergy score 75/100 · patch 10.2.2b
Perks
Hope – Once the Exit Gates are powered, Hope activates for the remainder of the Trial: • Grants a 3/4/5% Haste Status Effect.
Déjà Vu – Unlocks potential in your Aura-reading ability: • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. • Increases your Repair speed on those…
Kindred – Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: • The Aura of the Killer is revealed to all Survivors whenever…
Adrenaline – Once the Exit Gates are powered, Adrenaline activates and triggers the following effects: • Heals you to the next Health State. • Grants a +50% Haste Status Effect for 4 seconds. Adrenaline can be…
Item & add-ons
Toolbox – Metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components. • 20 Charges. • Increases the…
Why it works
Déjà Vu points you to the generators to finish, Adrenaline heals you and gives a speed burst when the last gen is done, and Hope makes you even faster in the endgame. Only uses perks every survivor has from the start (General perks) plus one or two perks from the free base-game characters, so you can run it right away.
How to play
Keep doing generators. When the last one pops, Adrenaline and Hope give you the speed to reach the exit gate.
How this score is made
Score 75/100 = rules 75 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hope | 36.8% | +0.8 | 663 | +0.6 |
| Déjà Vu | 35.8% | -0.2 | 7,949 | -0.2 |
| Kindred | 36.5% | +0.5 | 2,170 | +0.4 |
| Adrenaline | 35.7% | -0.3 | 2,770 | -0.3 |
Rating details
- ✓ Both trigger in the endgame for a big speed burst.