DBD-Toolbox › Builds › Gen Defender
Gen Defender
A beginner-friendly Dead by Daylight build for any killer · playstyle: Slowdown · synergy score 61/100 · patch 10.2.2b
Perks
Sloppy Butcher – Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds: • Inflicts the Haemorrhage and Mangled Status Effects. • Modifies the potency of Haemorrhage: •…
Whispers – Whenever any Survivor is within 28/26/24 metres of your location: • Causes you to hear the sporadic whispers of The Entity, indicating a Survivor's presence. Whenever any Survivor is outside…
Agitation – While carrying a Survivor, Agitation activates: • Increases your Carrying speed by 14/16/18%. • Increases your Terror Radius by +12 metres.
Thanatophobia – Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: • Incurs a stack-able 1/1.5/2%…
Why it works
Thanatophobia slows repairs for every injured survivor, Sloppy Butcher keeps them injured longer, Whispers tells you when someone is near and Agitation speeds up carrying. Only uses General perks every killer has, plus one or two perks from the free base-game killers, so you can run it right away.
How to play
Hit as many survivors as you can. Injured survivors work slower, so keep pressure on everyone instead of one person.
How this score is made
Score 61/100 = rules 63 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 13 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Sloppy Butcher | 48.8% | -1.2 | 363 | -0.7 |
| Whispers | 53.0% | +3.1 | 124 | +0.9 |
| Agitation | 47.3% | -2.7 | 297 | -1.3 |
| Thanatophobia | 43.5% | -6.4 | 188 | -2.5 |
Rating details
- ✓ Survivors stay injured longer, so Thanatophobia lasts longer.
- ✗ Community stats: these perks win less often than average on NightLight (-2).