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Gen Defender

A beginner-friendly Dead by Daylight build for any killer · playstyle: Slowdown · synergy score 61/100 · patch 10.2.2b

Perks

Why it works

Thanatophobia slows repairs for every injured survivor, Sloppy Butcher keeps them injured longer, Whispers tells you when someone is near and Agitation speeds up carrying. Only uses General perks every killer has, plus one or two perks from the free base-game killers, so you can run it right away.

How to play

Hit as many survivors as you can. Injured survivors work slower, so keep pressure on everyone instead of one person.

How this score is made

Score 61/100 = rules 63 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy13 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-2NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Sloppy Butcher48.8%-1.2363-0.7
Whispers53.0%+3.1124+0.9
Agitation47.3%-2.7297-1.3
Thanatophobia43.5%-6.4188-2.5

Rating details

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