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First Trials

A beginner-friendly Dead by Daylight build for survivors · playstyle: Aura reading, Chase · synergy score 59/100 · patch 10.2.2b

Perks

Item & add-ons

Why it works

Kindred and Bond show where your team is, Spine Chill warns you when the killer looks your way, and Sprint Burst gives you a head start when a chase begins. Only uses perks every survivor has from the start (General perks) plus one or two perks from the free base-game characters, so you can run it right away.

How to play

Walk instead of running so Sprint Burst stays ready. When Spine Chill lights up, stop and look around. Use the auras to find teammates who need help.

How this score is made

Score 59/100 = rules 62 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy12 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-3NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
Kindred36.5%+0.52,170+0.4
Spine Chill32.2%-3.8808-2.8
Sprint Burst34.9%-1.12,092-1.0
Bond34.8%-1.22,753-1.1

Rating details

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