DBD-Toolbox › Builds › Chest Explorer
Chest Explorer
A beginner-friendly Dead by Daylight build for survivors · playstyle: Items & chests · synergy score 36/100 · patch 10.2.2b
Perks
Plunderer's Instinct – Unlocks potential in your Aura-reading ability: • The Auras of the following objects are revealed to you: • Closed Chests located in the environment. • Items sitting inside opened Chests. • Items…
Kindred – Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: • The Aura of the Killer is revealed to all Survivors whenever…
Leader – All other Survivors within 10 metres of your location benefit from the following effect: • Increases their Action speeds for Cleansing, Gate-Opening, Healing, Sabotaging, Unhooking, and Unlocking by…
Self-Care – Unlocks the Self-Care ability: • Grants the ability to self-heal without needing a Med-Kit at 25/30/35% of the regular Healing speed.
Item & add-ons
Worn-Out Tools – A metal box containing out of condition tools that could break at any moment. Even without training, can be used to repair or break various mechanical…
Why it works
Plunderer's Instinct shows chests so you can find better items, Self-Care lets you heal alone, and Leader speeds up your teammates nearby. Only uses perks every survivor has from the start (General perks) plus one or two perks from the free base-game characters, so you can run it right away.
How to play
Open the chests you see early in the match. Heal yourself with Self-Care when nobody is near, then join a teammate on a gen.
How this score is made
Score 36/100 = rules 38 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Plunderer's Instinct | 29.7% | -6.3 | 293 | -3.1 |
| Kindred | 36.5% | +0.5 | 2,170 | +0.4 |
| Leader | 31.9% | -4.1 | 427 | -2.4 |
| Self-Care | 38.9% | +2.9 | 1,333 | +2.4 |
Rating details
- ✗ No chase or second-chance perk: you can go down quickly when found.
- ✗ Community stats: these perks win less often than average on NightLight (-2).
- ✗ Plunderer's Instinct has a low escape rate on NightLight (29.7% vs 36.0% average).
- ✗ Leader has a low escape rate on NightLight (31.9% vs 36.0% average).