DBD-Toolbox › Builds › Off-meta Totems
Off-meta Totems
A auto-generated Dead by Daylight build for survivors · playstyle: Totems · synergy score 67/100 · patch 10.2.2b
Perks
Small Game – • You see auras of Totems within 10/11/12 metres.
Made for This – Whenever you are in the Injured State, Made for This activates. While active, completing a Healing action on another Survivor triggers the following primary effect: • Grants the Endurance Status…
Flow State – Whenever a Generator is completed, gain a token, up to 5. For each token: • Bless and cleanse Totems 13/14/15% faster. • Heal 13/14/15% faster. • Unhook Survivors 13/14/15% faster.
Resurgence – After you are unhooked by any means, Resurgence triggers the following effect: • Grants you 50/60/70% of Healing progression.
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Anti-Exhaustion Syringe – While using the Med-Kit to heal yourself or another Survivor, press the Secondary Action button to trigger the following effect: • Causes the affected…
Abdominal Dressing – A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds. • Increases the Healing speed of Med-Kits by +15%.
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Community stats: these perks win more often than average on NightLight (+5). Resurgence has a high escape rate on NightLight (41.1% vs 36.0% average).
How to play
Clear totems early to remove hexes and power your perks.
How this score is made
Score 67/100 = rules 62 + 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Small Game | 32.4% | -3.6 | 401 | -2.1 |
| Made for This | 39.6% | +3.6 | 1,179 | +2.9 |
| Flow State | 39.2% | +3.2 | 984 | +2.5 |
| Resurgence | 41.1% | +5.1 | 2,997 | +4.6 |
Rating details
- ✓ Community stats: these perks win more often than average on NightLight (+5).
- ✓ Resurgence has a high escape rate on NightLight (41.1% vs 36.0% average).