DBD-Toolbox › Builds › Off-meta Items & chests
Off-meta Items & chests
A auto-generated Dead by Daylight build for survivors · playstyle: Items & chests · synergy score 73/100 · patch 10.2.2b
Perks
Ace in the Hole – Causes all regular Items you retrieve from a Chest to come equipped with 1 to 2 Add-ons: • First Slot: 100% chance to be equipped with an Add-on of Visceral Rarity or lower. • Second Slot:…
Made for This – Whenever you are in the Injured State, Made for This activates. While active, completing a Healing action on another Survivor triggers the following primary effect: • Grants the Endurance Status…
Appraisal – Start the Trial with 4 Tokens. While standing next to an unlocked and empty Chest, press and hold the Interaction button to perform the Rummage action: • Grants the ability to retrieve an extra Item…
Background Player – Whenever the Killer picks up any other Survivor in the Dying State, Background Player activates for 10 seconds. While active, starting to run triggers the following effect: • Grants a +50% Haste…
Item & add-ons
Skeleton Key – Start the Trial with 6 Charges. Press and hold the Use Item button to channel the Skeleton Key: • The Auras of other Survivors within 64 metres of your…
Blood Amber – Modifies the Key with the following effects: • Reduces its Aura-reveal time by -6 seconds. • Reduces its Charges by -2. While using the Key, the following…
Unique Wedding Ring – Modifies the Key with the following effects: • The Aura of the Obsession is permanently revealed to you. • Your Aura is permanently revealed to the Obsession.…
Shiny Coin – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Increases the number of Chests in the environment by +2.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. More chests means more chances at good add-ons.
How to play
Visit chests early to upgrade your item.
How this score is made
Score 73/100 = rules 75 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Ace in the Hole | 32.1% | -3.9 | 134 | -1.2 |
| Made for This | 39.6% | +3.6 | 1,179 | +2.9 |
| Appraisal | 32.5% | -3.5 | 114 | -1.0 |
| Background Player | 31.4% | -4.6 | 1,384 | -3.8 |
Rating details
- ✓ More chests means more chances at good add-ons.
- ✗ Community stats: these perks win less often than average on NightLight (-2).
- ✗ Background Player has a low escape rate on NightLight (31.4% vs 36.0% average).