DBD-Toolbox › Builds › Gen-rush Core
Gen-rush Core
A auto-generated Dead by Daylight build for survivors · playstyle: Gen-rush · synergy score 84/100 · patch 10.2.2b
Perks
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
Déjà Vu – Unlocks potential in your Aura-reading ability: • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. • Increases your Repair speed on those…
Prove Thyself – Increases the Repair speed by a stack-able 6/8/10% per other Survivor within 4 metres of your location, up to a maximum of 18/24/30%. Prove Thyself extends its effect to all Survivors within its…
Bond – Unlocks potential in your Aura-reading ability: • The Auras of all other Survivors are revealed to you within 20/28/36 metres.
Item & add-ons
Alex's Toolbox – A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this Toolbox is clearly aimed at…
Grip Wrench – An adjustable wrench with a tough grip. Essential in any Toolbox. • Increases the Auto-Repair timer for sabotaged Hooks by +20 seconds.
Hacksaw – A small hand saw mounted with a metal cutting blade. • Increases the Action speed for Toolbox Sabotage by +30%.
Shroud of Separation – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • All Survivors start the Trial separated from one another.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Déjà Vu shows the gens to work on together for Prove Thyself. Bond finds teammates to repair with.
How to play
Stay on generators, work together and leave chases to your teammates.
How this score is made
Score 84/100 = rules 84 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 34 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| Déjà Vu | 35.8% | -0.2 | 7,949 | -0.2 |
| Prove Thyself | 35.4% | -0.6 | 1,900 | -0.5 |
| Bond | 34.8% | -1.2 | 2,753 | -1.1 |
Rating details
- ✓ Déjà Vu shows the gens to work on together for Prove Thyself.
- ✓ Bond finds teammates to repair with.