DBD-Toolbox › Builds › Off-meta Gen-rush
Off-meta Gen-rush
A auto-generated Dead by Daylight build for survivors · playstyle: Gen-rush · synergy score 70/100 · patch 10.2.2b
Perks
Blast Mine – After repairing Generators for the equivalent of 40% of Progression, Blast Mine activates. While active, press the Active Ability button while standing next to a Generator to install a trap to it…
Scavenger – While holding a depleted Toolbox, Scavenger activates: • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens. • Reaching the maximum number of Tokens automatically…
Dramaturgy – Whenever you are at full health, Dramaturgy activates. While active, press the Active Ability button while running to run with knees high for 0.5 seconds before benefitting from the following…
Resurgence – After you are unhooked by any means, Resurgence triggers the following effect: • Grants you 50/60/70% of Healing progression.
Item & add-ons
Alex's Toolbox – A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this Toolbox is clearly aimed at…
Grip Wrench – An adjustable wrench with a tough grip. Essential in any Toolbox. • Increases the Auto-Repair timer for sabotaged Hooks by +20 seconds.
Hacksaw – A small hand saw mounted with a metal cutting blade. • Increases the Action speed for Toolbox Sabotage by +30%.
Shroud of Separation – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • All Survivors start the Trial separated from one another.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Community stats: these perks win more often than average on NightLight (+8). Scavenger has a high escape rate on NightLight (47.8% vs 36.0% average).
How to play
Stay on generators, work together and leave chases to your teammates.
How this score is made
Score 70/100 = rules 62 + 8 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +8 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Blast Mine | 35.1% | -0.9 | 1,692 | -0.8 |
| Scavenger | 47.8% | +11.8 | 536 | +7.6 |
| Dramaturgy | 37.8% | +1.8 | 1,074 | +1.4 |
| Resurgence | 41.1% | +5.1 | 2,997 | +4.6 |
Rating details
- ✓ Community stats: these perks win more often than average on NightLight (+8).
- ✓ Scavenger has a high escape rate on NightLight (47.8% vs 36.0% average).
- ✓ Resurgence has a high escape rate on NightLight (41.1% vs 36.0% average).