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Endgame Core

A auto-generated Dead by Daylight build for survivors · playstyle: Endgame · synergy score 85/100 · patch 10.2.2b

Perks

Item & add-ons

Why it works

Generated automatically for patch 10.2.2b from perk tags and known synergies. No Mither keeps you injured, so Resilience is always active. Both trigger in the endgame for a big speed burst.

How to play

Play safe early; your perks win games once the gates are powered.

How this score is made

Score 85/100 = rules 84 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy34 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats+1NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
Adrenaline35.7%-0.32,770-0.3
Hope36.8%+0.8663+0.6
Resilience37.0%+1.08,837+1.0
No Mither35.0%-1.0117-0.3

Rating details

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