DBD-Toolbox › Builds › Off-meta Endgame
Off-meta Endgame
A auto-generated Dead by Daylight build for survivors · playstyle: Endgame · synergy score 83/100 · patch 10.2.2b
Perks
Left Behind – Once you are the Last Survivor Standing, Left Behind activates: • The Aura of the Hatch is revealed to you within 24/28/32 metres.
Resurgence – After you are unhooked by any means, Resurgence triggers the following effect: • Grants you 50/60/70% of Healing progression.
Sole Survivor – As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Whenever you are hooked or you repair a Generator,…
Plot Twist – Whenever you are in the Injured State, Plot Twist activates. While active, press the Active Ability button while crouching and stationary to trigger the following primary effects: • Silently enter…
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Anti-Exhaustion Syringe – While using the Med-Kit to heal yourself or another Survivor, press the Secondary Action button to trigger the following effect: • Causes the affected…
Abdominal Dressing – A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds. • Increases the Healing speed of Med-Kits by +15%.
Annotated Blueprint – THIS OFFERING IS SECRET Grants the following effect at the start of the Trial: • Increases the likelihood of the Hatch spawning by the Killer Shack by +100%,…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Two perks for the last survivor: find the hatch while hidden. Community stats: these perks win more often than average on NightLight (+8).
How to play
Play safe early; your perks win games once the gates are powered.
How this score is made
Score 83/100 = rules 75 + 8 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +8 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Left Behind | 39.1% | +3.1 | 516 | +2.0 |
| Resurgence | 41.1% | +5.1 | 2,997 | +4.6 |
| Sole Survivor | 42.3% | +6.3 | 939 | +4.8 |
| Plot Twist | 38.6% | +2.6 | 1,808 | +2.2 |
Rating details
- ✓ Two perks for the last survivor: find the hatch while hidden.
- ✓ Community stats: these perks win more often than average on NightLight (+8).
- ✓ Sole Survivor has a high escape rate on NightLight (42.3% vs 36.0% average).
- ✓ Resurgence has a high escape rate on NightLight (41.1% vs 36.0% average).