DBD-Toolbox › Builds › Chase Core
Chase Core
A auto-generated Dead by Daylight build for survivors · playstyle: Chase · synergy score 86/100 · patch 10.2.2b
Perks
Windows of Opportunity – Unlocks potential in your Aura-reading ability. • The Auras of Windows are revealed to you within 24 metres. • You vault Windows +10% faster. Windows of Opportunity goes on a 40/35/30 seconds…
Lithe – Whenever you perform a Rushed Vault action, Lithe triggers its effect: • Grants a +50% Haste Status Effect for 3 seconds. Lithe cannot be used while Exhausted. Lithe causes the Exhausted Status…
Déjà Vu – Unlocks potential in your Aura-reading ability: • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. • Increases your Repair speed on those…
Prove Thyself – Increases the Repair speed by a stack-able 6/8/10% per other Survivor within 4 metres of your location, up to a maximum of 18/24/30%. Prove Thyself extends its effect to all Survivors within its…
Item & add-ons
Utility Flashlight – A sturdy but heavy Flashlight that packs a lot of power. • Press the Use Item button to light the Flashlight for up to 12 seconds. • Has an increased Beam…
Odd Bulb – A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off. • Increases the brightness of the Beam by +50%. •…
High-End Sapphire Lens – A wide lens made of unscratchable sapphire that optimises the power and range of the light beam. • Increases the reach of the Beam by +25%. • Increases the…
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Windows shows the vaults where Lithe gives you speed. Déjà Vu shows the gens to work on together for Prove Thyself.
How to play
Take chases on purpose and use your perks to make them last as long as possible.
How this score is made
Score 86/100 = rules 88 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 38 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Windows of Opportunity | 32.6% | -3.4 | 2,828 | -3.1 |
| Lithe | 35.8% | -0.2 | 9,435 | -0.2 |
| Déjà Vu | 35.8% | -0.2 | 7,949 | -0.2 |
| Prove Thyself | 35.4% | -0.6 | 1,900 | -0.5 |
Rating details
- ✓ Windows shows the vaults where Lithe gives you speed.
- ✓ Déjà Vu shows the gens to work on together for Prove Thyself.
- ✗ Community stats: these perks win less often than average on NightLight (-2).