DBD-Toolbox › Builds › Off-meta Altruism
Off-meta Altruism
A auto-generated Dead by Daylight build for survivors · playstyle: Altruism · synergy score 68/100 · patch 10.2.2b
Perks
Background Player – Whenever the Killer picks up any other Survivor in the Dying State, Background Player activates for 10 seconds. While active, starting to run triggers the following effect: • Grants a +50% Haste…
Made for This – Whenever you are in the Injured State, Made for This activates. While active, completing a Healing action on another Survivor triggers the following primary effect: • Grants the Endurance Status…
Resurgence – After you are unhooked by any means, Resurgence triggers the following effect: • Grants you 50/60/70% of Healing progression.
Second Wind – When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates: • The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second…
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Anti-Exhaustion Syringe – While using the Med-Kit to heal yourself or another Survivor, press the Secondary Action button to trigger the following effect: • Causes the affected…
Abdominal Dressing – A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds. • Increases the Healing speed of Med-Kits by +15%.
White Ward – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes your held Item to be protected from loss upon death. • Causes any attached…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Community stats: these perks win more often than average on NightLight (+2). Resurgence has a high escape rate on NightLight (41.1% vs 36.0% average).
How to play
Be the one who unhooks and heals; keep an eye on the hooks.
How this score is made
Score 68/100 = rules 66 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 16 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Background Player | 31.4% | -4.6 | 1,384 | -3.8 |
| Made for This | 39.6% | +3.6 | 1,179 | +2.9 |
| Resurgence | 41.1% | +5.1 | 2,997 | +4.6 |
| Second Wind | 35.0% | -1.0 | 180 | -0.4 |
Rating details
- ✓ Community stats: these perks win more often than average on NightLight (+2).
- ✓ Resurgence has a high escape rate on NightLight (41.1% vs 36.0% average).
- ✗ Background Player has a low escape rate on NightLight (31.4% vs 36.0% average).