DBD-Toolbox › Builds › Up the Ante Spotlight
Up the Ante Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Anti-tunnel · synergy score 74/100 · patch 10.2.2b
Perks
Up the Ante – Unlocks the ability to attempt Self-Unhooks during the first Hook Stage for all Survivors. For every Survivor still in the Trial, Up the Ante is granted +1 Token: • Increases the Luck at succeeding…
Decisive Strike – Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Will to Live activates for the next 40/50/60 seconds: • When grabbed…
Off the Record – After being unhooked or unhooking yourself, Off the Record activates for 30/35/40 seconds: • Blocks your Aura from being revealed. • Suppresses your Grunts of Pain while in the Injured State. •…
Deliverance – After safely unhooking another Survivor, Deliverance activates: • Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage. • Causes the Broken Status Effect…
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Anti-Exhaustion Syringe – While using the Med-Kit to heal yourself or another Survivor, press the Secondary Action button to trigger the following effect: • Causes the affected…
Gel Dressings – A pack of gel forming pads used to patch up heavily exuding wounds. • Increases the available Healing Charges by +16 Charges.
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both protect you right after an unhook: a strong anti-tunnel pair. Community stats: these perks win more often than average on NightLight (+3).
How to play
After an unhook, stay close to your team and use your second chances.
How this score is made
Score 74/100 = rules 71 + 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Up the Ante | 35.9% | -0.1 | 39 | not counted |
| Decisive Strike | 38.3% | +2.3 | 7,566 | +2.2 |
| Off the Record | 41.1% | +5.1 | 448 | +3.1 |
| Deliverance | 34.6% | -1.4 | 808 | -1.0 |
Rating details
- ✓ Both protect you right after an unhook: a strong anti-tunnel pair.
- ✓ Community stats: these perks win more often than average on NightLight (+3).
- ✓ Off the Record has a high escape rate on NightLight (41.1% vs 36.0% average).
- ✗ Too few games on NightLight to judge: Up the Ante.