DBD-Toolbox › Builds › Teamwork: Throw Down Spotlight
Teamwork: Throw Down Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Chase · synergy score 75/100 · patch 10.2.2b
Perks
Teamwork: Throw Down – Whenever you blind the Killer by any means or stun them using a Pallet, Teamwork: Throw Down triggers its effect: • Grants the Endurance Status Effect to all other injured Survivors within 24 metres…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
No Mither – You suffer permanently from the Broken Status Effect in exchange for the following benefits: • Suppresses the creation of Pools of Blood. • Suppresses your Grunts of Pain while in the Injured State…
Déjà Vu – Unlocks potential in your Aura-reading ability: • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. • Increases your Repair speed on those…
Item & add-ons
Utility Flashlight – A sturdy but heavy Flashlight that packs a lot of power. • Press the Use Item button to light the Flashlight for up to 12 seconds. • Has an increased Beam…
Odd Bulb – A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off. • Increases the brightness of the Beam by +50%. •…
High-End Sapphire Lens – A wide lens made of unscratchable sapphire that optimises the power and range of the light beam. • Increases the reach of the Beam by +25%. • Increases the…
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. No Mither keeps you injured, so Resilience is always active.
How to play
Take chases on purpose and use your perks to make them last as long as possible.
How this score is made
Score 75/100 = rules 75 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Teamwork: Throw Down | 26.0% | -10.0 | 50 | not counted |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| No Mither | 35.0% | -1.0 | 117 | -0.3 |
| Déjà Vu | 35.8% | -0.2 | 7,949 | -0.2 |
Rating details
- ✓ No Mither keeps you injured, so Resilience is always active.
- ✗ Too few games on NightLight to judge: Teamwork: Throw Down.