DBD-Toolbox › Builds › Shared Trauma Spotlight
Shared Trauma Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Altruism · synergy score 71/100 · patch 10.2.2b
Perks
Shared Trauma – Taking a protection hit causes you and all Survivors within 12 metres to recover from Exhausted while running for 30/35/40 seconds. You also see auras of Survivors suffering from Exhausted within 32…
Made for This – Whenever you are in the Injured State, Made for This activates. While active, completing a Healing action on another Survivor triggers the following primary effect: • Grants the Endurance Status…
Lithe – Whenever you perform a Rushed Vault action, Lithe triggers its effect: • Grants a +50% Haste Status Effect for 3 seconds. Lithe cannot be used while Exhausted. Lithe causes the Exhausted Status…
Windows of Opportunity – Unlocks potential in your Aura-reading ability. • The Auras of Windows are revealed to you within 24 metres. • You vault Windows +10% faster. Windows of Opportunity goes on a 40/35/30 seconds…
Item & add-ons
Utility Flashlight – A sturdy but heavy Flashlight that packs a lot of power. • Press the Use Item button to light the Flashlight for up to 12 seconds. • Has an increased Beam…
Odd Bulb – A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off. • Increases the brightness of the Beam by +50%. •…
High-End Sapphire Lens – A wide lens made of unscratchable sapphire that optimises the power and range of the light beam. • Increases the reach of the Beam by +25%. • Increases the…
White Ward – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes your held Item to be protected from loss upon death. • Causes any attached…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Windows shows the vaults where Lithe gives you speed.
How to play
Be the one who unhooks and heals; keep an eye on the hooks.
How this score is made
Score 71/100 = rules 71 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Shared Trauma | 0.0% | -36.0 | 0 | not counted |
| Made for This | 39.6% | +3.6 | 1,179 | +2.9 |
| Lithe | 35.8% | -0.2 | 9,435 | -0.2 |
| Windows of Opportunity | 32.6% | -3.4 | 2,828 | -3.1 |
Rating details
- ✓ Windows shows the vaults where Lithe gives you speed.
- ✗ Too few games on NightLight to judge: Shared Trauma.