DBD-Toolbox › Builds › Power Struggle Spotlight
Power Struggle Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Sabotage & saves · synergy score 70/100 · patch 10.2.2b
Perks
Power Struggle – Whenever you are in the Dying State, you benefit from the following primary effect: • The Auras of upright Pallets are revealed to you. After reaching 25/20/15% of Wiggle progression, Power Struggle…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
No Mither – You suffer permanently from the Broken Status Effect in exchange for the following benefits: • Suppresses the creation of Pools of Blood. • Suppresses your Grunts of Pain while in the Injured State…
Lithe – Whenever you perform a Rushed Vault action, Lithe triggers its effect: • Grants a +50% Haste Status Effect for 3 seconds. Lithe cannot be used while Exhausted. Lithe causes the Exhausted Status…
Item & add-ons
Alex's Toolbox – A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this Toolbox is clearly aimed at…
Grip Wrench – An adjustable wrench with a tough grip. Essential in any Toolbox. • Increases the Auto-Repair timer for sabotaged Hooks by +20 seconds.
Hacksaw – A small hand saw mounted with a metal cutting blade. • Increases the Action speed for Toolbox Sabotage by +30%.
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. No Mither keeps you injured, so Resilience is always active.
How to play
Follow chases from a distance and make carrying and hooking hard.
How this score is made
Score 70/100 = rules 71 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Power Struggle | 33.1% | -2.9 | 362 | -1.6 |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| No Mither | 35.0% | -1.0 | 117 | -0.3 |
| Lithe | 35.8% | -0.2 | 9,435 | -0.2 |
Rating details
- ✓ No Mither keeps you injured, so Resilience is always active.