DBD-Toolbox › Builds › One-Two-Three-Four! Spotlight
One-Two-Three-Four! Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Altruism · synergy score 73/100 · patch 10.2.2b
Perks
One-Two-Three-Four! – While standing and idle, press the Active Ability button to start a Performance: • Lasts for up to 15 seconds. • Empowers Survivors within 16 metres of your location. • Triggers continuous Skill…
Borrowed Time – Whenever you unhook another Survivor, they benefit from the following effects: • Extends the duration of the Endurance Status Effect by 6/8/10 seconds to 16/18/20 seconds. • Endurance is cancelled…
Babysitter – Whenever you unhook another Survivor, you benefit from the following effect: • The Aura of the Killer is revealed to you for 8 seconds. The unhooked Survivor benefits from the following effects…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Anti-Exhaustion Syringe – While using the Med-Kit to heal yourself or another Survivor, press the Secondary Action button to trigger the following effect: • Causes the affected…
Gel Dressings – A pack of gel forming pads used to patch up heavily exuding wounds. • Increases the available Healing Charges by +16 Charges.
White Ward – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes your held Item to be protected from loss upon death. • Causes any attached…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both protect the survivor you just unhooked. Community stats: these perks win more often than average on NightLight (+2).
How to play
Be the one who unhooks and heals; keep an eye on the hooks.
How this score is made
Score 73/100 = rules 71 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| One-Two-Three-Four! | 40.1% | +4.1 | 778 | +3.0 |
| Borrowed Time | 36.6% | +0.6 | 257 | +0.3 |
| Babysitter | 34.5% | -1.5 | 365 | -0.8 |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
Rating details
- ✓ Both protect the survivor you just unhooked.
- ✓ Community stats: these perks win more often than average on NightLight (+2).
- ✓ One-Two-Three-Four! has a high escape rate on NightLight (40.1% vs 36.0% average).