DBD-Toolbox › Builds › Diversion Spotlight
Diversion Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Stealth · synergy score 77/100 · patch 10.2.2b
Perks
Diversion – After staying in the Terror Radius without being chased for 30/25/20 seconds, Diversion activates. While active, press the Active Ability button while crouched and motionless to throw a pebble in…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
No Mither – You suffer permanently from the Broken Status Effect in exchange for the following benefits: • Suppresses the creation of Pools of Blood. • Suppresses your Grunts of Pain while in the Injured State…
Dead Hard – After being unhooked by any means, Dead Hard activates: While injured and running, press the Active Ability button to trigger the following effect: • Grants the Endurance Status Effect for 0.5…
Item & add-ons
Vigo's Fog Vial – Start the Trial with 4 Charges. Press the Use Item button to release a concentrated Fog Cloud: • Expands to a maximum size of 8 metres over 1.2 seconds. •…
Potent Extract – Modifies the Fog Vial with the following effects: • Increases the opacity of the Fog Cloud by +100%. • Reduces the duration of the Fog Cloud by -50%. •…
Mushroom Formula – Modifies the Fog Vial with the following effect: • Increases the maximum size of the Fog Cloud by +2 metres.
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. No Mither keeps you injured, so Resilience is always active. Community stats: these perks win more often than average on NightLight (+2).
How to play
Avoid chases, work on gens far from the killer and break line of sight early.
How this score is made
Score 77/100 = rules 75 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Diversion | 35.4% | -0.6 | 223 | -0.3 |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| No Mither | 35.0% | -1.0 | 117 | -0.3 |
| Dead Hard | 38.8% | +2.8 | 7,967 | +2.7 |
Rating details
- ✓ No Mither keeps you injured, so Resilience is always active.
- ✓ Community stats: these perks win more often than average on NightLight (+2).