DBD-Toolbox › Builds › Desperate Measures Spotlight
Desperate Measures Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Altruism · synergy score 74/100 · patch 10.2.2b
Perks
Desperate Measures – Whenever any Survivor, including yourself, is not in the Healthy State, Desperate Measures activates: • Increases your Action speeds for Healing and Unhooking by a stack-able 16/18/20% per injured,…
Borrowed Time – Whenever you unhook another Survivor, they benefit from the following effects: • Extends the duration of the Endurance Status Effect by 6/8/10 seconds to 16/18/20 seconds. • Endurance is cancelled…
Babysitter – Whenever you unhook another Survivor, you benefit from the following effect: • The Aura of the Killer is revealed to you for 8 seconds. The unhooked Survivor benefits from the following effects…
We'll Make It – After unhooking another Survivor, We'll Make It activates for 70/80/90 seconds: • Increases your Altruistic Healing speed by +100%.
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Anti-Exhaustion Syringe – While using the Med-Kit to heal yourself or another Survivor, press the Secondary Action button to trigger the following effect: • Causes the affected…
Abdominal Dressing – A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds. • Increases the Healing speed of Med-Kits by +15%.
White Ward – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes your held Item to be protected from loss upon death. • Causes any attached…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both protect the survivor you just unhooked.
How to play
Be the one who unhooks and heals; keep an eye on the hooks.
How this score is made
Score 74/100 = rules 75 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Desperate Measures | 35.8% | -0.2 | 439 | -0.1 |
| Borrowed Time | 36.6% | +0.6 | 257 | +0.3 |
| Babysitter | 34.5% | -1.5 | 365 | -0.8 |
| We'll Make It | 34.1% | -1.9 | 2,247 | -1.7 |
Rating details
- ✓ Both protect the survivor you just unhooked.