DBD-Toolbox › Builds › Conviction Spotlight
Conviction Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Healing · synergy score 62/100 · patch 10.2.2b
Perks
Conviction – After having completed a Healing action on another Survivor, whenever you are in the Dying State, Conviction activates. While active, press the Active Ability button after reaching at least 25%…
We'll Make It – After unhooking another Survivor, We'll Make It activates for 70/80/90 seconds: • Increases your Altruistic Healing speed by +100%.
Resurgence – After you are unhooked by any means, Resurgence triggers the following effect: • Grants you 50/60/70% of Healing progression.
Kindred – Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: • The Aura of the Killer is revealed to all Survivors whenever…
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Anti-Exhaustion Syringe – While using the Med-Kit to heal yourself or another Survivor, press the Secondary Action button to trigger the following effect: • Causes the affected…
Abdominal Dressing – A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds. • Increases the Healing speed of Med-Kits by +15%.
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Resurgence has a high escape rate on NightLight (41.1% vs 36.0% average).
How to play
Heal yourself and others quickly so the team stays healthy.
How this score is made
Score 62/100 = rules 62 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Conviction | 30.6% | -5.4 | 824 | -4.0 |
| We'll Make It | 34.1% | -1.9 | 2,247 | -1.7 |
| Resurgence | 41.1% | +5.1 | 2,997 | +4.6 |
| Kindred | 36.5% | +0.5 | 2,170 | +0.4 |
Rating details
- ✓ Resurgence has a high escape rate on NightLight (41.1% vs 36.0% average).
- ✗ Conviction has a low escape rate on NightLight (30.6% vs 36.0% average).