DBD-Toolbox › Builds › Clean Break Spotlight
Clean Break Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Healing · synergy score 76/100 · patch 10.2.2b
Perks
Clean Break – After completing a Healing action on another Survivor, Clean Break activates. Press the Active Ability button while being healed by another Survivor to trigger the following effects: • Suffer from…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
Adrenaline – Once the Exit Gates are powered, Adrenaline activates and triggers the following effects: • Heals you to the next Health State. • Grants a +50% Haste Status Effect for 4 seconds. Adrenaline can be…
Hope – Once the Exit Gates are powered, Hope activates for the remainder of the Trial: • Grants a 3/4/5% Haste Status Effect.
Item & add-ons
Utility Flashlight – A sturdy but heavy Flashlight that packs a lot of power. • Press the Use Item button to light the Flashlight for up to 12 seconds. • Has an increased Beam…
Odd Bulb – A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off. • Increases the brightness of the Beam by +50%. •…
High-End Sapphire Lens – A wide lens made of unscratchable sapphire that optimises the power and range of the light beam. • Increases the reach of the Beam by +25%. • Increases the…
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger in the endgame for a big speed burst.
How to play
Heal yourself and others quickly so the team stays healthy.
How this score is made
Score 76/100 = rules 75 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Clean Break | 35.2% | -0.8 | 91 | not counted |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| Adrenaline | 35.7% | -0.3 | 2,770 | -0.3 |
| Hope | 36.8% | +0.8 | 663 | +0.6 |
Rating details
- ✓ Both trigger in the endgame for a big speed burst.
- ✗ Too few games on NightLight to judge: Clean Break.