DBD-Toolbox › Builds › Change of Plan Spotlight
Change of Plan Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Items & chests · synergy score 77/100 · patch 10.2.2b
Perks
Change of Plan – You start the Trial with 2 Tokens. While hiding inside a Locker and holding a non-event Toolbox, press Active Ability button to spend 1 Token and transform your Toolbox into a Med-Kit of the same…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
No Mither – You suffer permanently from the Broken Status Effect in exchange for the following benefits: • Suppresses the creation of Pools of Blood. • Suppresses your Grunts of Pain while in the Injured State…
Dead Hard – After being unhooked by any means, Dead Hard activates: While injured and running, press the Active Ability button to trigger the following effect: • Grants the Endurance Status Effect for 0.5…
Item & add-ons
Alex's Toolbox – A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this Toolbox is clearly aimed at…
Grip Wrench – An adjustable wrench with a tough grip. Essential in any Toolbox. • Increases the Auto-Repair timer for sabotaged Hooks by +20 seconds.
Hacksaw – A small hand saw mounted with a metal cutting blade. • Increases the Action speed for Toolbox Sabotage by +30%.
Shiny Coin – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Increases the number of Chests in the environment by +2.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. No Mither keeps you injured, so Resilience is always active. Community stats: these perks win more often than average on NightLight (+2).
How to play
Visit chests early to upgrade your item.
How this score is made
Score 77/100 = rules 75 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Change of Plan | 28.2% | -7.8 | 39 | not counted |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| No Mither | 35.0% | -1.0 | 117 | -0.3 |
| Dead Hard | 38.8% | +2.8 | 7,967 | +2.7 |
Rating details
- ✓ No Mither keeps you injured, so Resilience is always active.
- ✓ Community stats: these perks win more often than average on NightLight (+2).
- ✗ Too few games on NightLight to judge: Change of Plan.