DBD-Toolbox › Builds › Breakdown Spotlight
Breakdown Spotlight
A auto-generated Dead by Daylight build for survivors · playstyle: Anti-tunnel · synergy score 73/100 · patch 10.2.2b
Perks
Breakdown – After you are unhooked by any means, Breakdown triggers its effects: • Instantly breaks that Hook. • Increases its Auto-Repair timer to 180 seconds. • The Aura of the Killer is revealed to you for…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
No Mither – You suffer permanently from the Broken Status Effect in exchange for the following benefits: • Suppresses the creation of Pools of Blood. • Suppresses your Grunts of Pain while in the Injured State…
Off the Record – After being unhooked or unhooking yourself, Off the Record activates for 30/35/40 seconds: • Blocks your Aura from being revealed. • Suppresses your Grunts of Pain while in the Injured State. •…
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Anti-Exhaustion Syringe – While using the Med-Kit to heal yourself or another Survivor, press the Secondary Action button to trigger the following effect: • Causes the affected…
Gel Dressings – A pack of gel forming pads used to patch up heavily exuding wounds. • Increases the available Healing Charges by +16 Charges.
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. No Mither keeps you injured, so Resilience is always active. Community stats: these perks win more often than average on NightLight (+2).
How to play
After an unhook, stay close to your team and use your second chances.
How this score is made
Score 73/100 = rules 71 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Breakdown | 38.5% | +2.5 | 83 | not counted |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| No Mither | 35.0% | -1.0 | 117 | -0.3 |
| Off the Record | 41.1% | +5.1 | 448 | +3.1 |
Rating details
- ✓ No Mither keeps you injured, so Resilience is always active.
- ✓ Community stats: these perks win more often than average on NightLight (+2).
- ✓ Off the Record has a high escape rate on NightLight (41.1% vs 36.0% average).
- ✗ Too few games on NightLight to judge: Breakdown.