DBD-Toolbox › Builds › Laughingstock Spotlight
Laughingstock Spotlight
A auto-generated Dead by Daylight build for any killer · playstyle: Chase · synergy score 72/100 · patch 10.2.2b
Perks
Laughingstock – Survivors within 12 metres of a completed Generator suffer from: • Exhausted and Oblivious Status Effects
Bloodhound – Bloodhound causes the following effects: • Pools of Blood left by injured Survivors appear in bright red. • Extends their lifetime by 2/3/4 seconds.
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Killer & add-ons
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen. Multiple slowdown perks keep the gens under control.
How to play
Take chases on purpose and use your perks to make them last as long as possible.
How this score is made
Score 72/100 = rules 71 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Laughingstock | 0.0% | -50.0 | 0 | not counted |
| Bloodhound | 51.7% | +1.7 | 11 | not counted |
| Scourge Hook: Pain Resonance | 51.0% | +1.0 | 2,610 | +0.9 |
| Dead Man's Switch | 50.5% | +0.5 | 456 | +0.3 |
Rating details
- ✓ Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
- ✓ Multiple slowdown perks keep the gens under control.
- ✗ Too few games on NightLight to judge: Laughingstock, Bloodhound.