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Laughingstock Spotlight

A auto-generated Dead by Daylight build for any killer · playstyle: Chase · synergy score 72/100 · patch 10.2.2b

Perks

Killer & add-ons

Why it works

Generated automatically for patch 10.2.2b from perk tags and known synergies. Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen. Multiple slowdown perks keep the gens under control.

How to play

Take chases on purpose and use your perks to make them last as long as possible.

How this score is made

Score 72/100 = rules 71 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy21 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats+1NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Laughingstock0.0%-50.00not counted
Bloodhound51.7%+1.711not counted
Scourge Hook: Pain Resonance51.0%+1.02,610+0.9
Dead Man's Switch50.5%+0.5456+0.3

Rating details

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