DBD-Toolbox › Builds › Hex: Face the Darkness Spotlight
Hex: Face the Darkness Spotlight
A auto-generated Dead by Daylight build for any killer · playstyle: Hex · synergy score 80/100 · patch 10.2.2b
Perks
Hex: Face the Darkness – If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects. While cursed, the following…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Killer & add-ons
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
How to play
Defend your hex totem when survivors get close to it.
How this score is made
Score 80/100 = rules 80 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hex: Face the Darkness | 55.2% | +5.2 | 69 | not counted |
| Scourge Hook: Pain Resonance | 51.0% | +1.0 | 2,610 | +0.9 |
| Dead Man's Switch | 50.5% | +0.5 | 456 | +0.3 |
| Grim Embrace | 46.7% | -3.3 | 482 | -2.0 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
- ✓ Multiple slowdown perks keep the gens under control.
- ✗ Too few games on NightLight to judge: Hex: Face the Darkness.