DBD-Toolbox › Builds › Xenomorph: Aura reading
Xenomorph: Aura reading
A auto-generated Dead by Daylight build for The Xenomorph · playstyle: Aura reading · synergy score 81/100 · patch 10.2.2b
Perks
Alien Instinct – Whenever you hook a Survivor, Alien Instinct activates: • The Aura of the farthest Survivor from your current location who is in the Injured State is revealed to you for 8 seconds. • Causes that…
Corrupt Intervention – Your prayers invoke a dark power that meddles with the Survivors' chances of survival. • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Killer & add-ons
The Xenomorph
Improvised Cattle Prod – A brutal and noisy weapon, which might have been more effective against a cow. Whenever a Generator is completed, the following effect applies for 15 seconds:…
Cereal Rations – Contains 100% of the recommended daily intake of Vitamin A. Tastes awful. While inside the Tunnels, you benefit from the following effect: • The Auras of…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Hook-based slowdown that stacks. Multiple slowdown perks keep the gens under control.
How to play
Use the information to decide where to go before the killer finds you.
How this score is made
Score 81/100 = rules 71 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Alien Instinct | 42.0% | -3.2 | 0 | -3.2 |
| Corrupt Intervention | 59.3% | +14.0 | 0 | +14.0 |
| Pop Goes the Weasel | 52.8% | +7.5 | 0 | +7.5 |
| Grim Embrace | 43.5% | -1.7 | 0 | -1.7 |
Rating details
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ Corrupt Intervention has a high kill rate on NightLight (59.3% vs 45.2% average).
- ✓ Pop Goes the Weasel has a high kill rate on NightLight (52.8% vs 45.2% average).