DBD-Toolbox › Builds › Twins: Slowdown
Twins: Slowdown
A auto-generated Dead by Daylight build for The Twins · playstyle: Slowdown · synergy score 90/100 · patch 10.2.2b
Perks
Oppression – Performing the Damage Generator action on a Generator triggers the following effects: • Randomly selects up to 4 additional Generators that will also start regressing. • Triggers a difficult Skill…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Killer & add-ons
The Twins
Victor's Soldier – A toy soldier Victor clung to when scared. Something about it evoked jealousy in Charlotte. • The Auras of Survivors are revealed to you for 6 seconds after…
Iridescent Pendant – A glass-like pendant moulded from The Fog itself. There is a portrait of Madeleine Deshayes upon it, though something about her depiction seems unsettling. •…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Hook-based slowdown that stacks.
How to play
Spread hooks over different survivors and let your perks hold the gens.
How this score is made
Score 90/100 = rules 80 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Oppression | 46.4% | -6.7 | 0 | -6.7 |
| Pop Goes the Weasel | 79.0% | +25.8 | 0 | +25.0 |
| Grim Embrace | 57.5% | +4.3 | 0 | +4.3 |
| Scourge Hook: Pain Resonance | 58.3% | +5.2 | 0 | +5.2 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ Pop Goes the Weasel has a high kill rate on NightLight (79.0% vs 53.1% average).
- ✓ Scourge Hook: Pain Resonance has a high kill rate on NightLight (58.3% vs 53.1% average).
- ✗ Oppression has a low kill rate on NightLight (46.4% vs 53.1% average).