DBD-Toolbox › Builds › Skull Merchant: Anti-heal
Skull Merchant: Anti-heal
A auto-generated Dead by Daylight build for The Skull Merchant · playstyle: Anti-heal · synergy score 72/100 · patch 10.2.2b
Perks
Leverage – Whenever a Survivor performs an Unhook action, they suffer from the following effect for 60 seconds: • Reduces their Healing speeds by 20/25/30%.
Eruption – Performing the Damage Generator action on Generators highlights their Auras in yellow. Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all…
A Nurse's Calling – Unlocks potential in your Aura-reading ability: • The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Killer & add-ons
The Skull Merchant
Advanced Movement Prediction – Even after they leave the zone of influenced, a refined AI programme predicts with high accuracy where a person will go next. • The Auras of newly…
Infrared Upgrade – Heat-detecting cameras focus in on high-stress individuals with pinpoint accuracy. • The Auras of Claw-Trapped Survivors are revealed to you for 4 seconds…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Multiple slowdown perks keep the gens under control. Community stats: these perks win more often than average on NightLight (+10).
How to play
Hit many survivors once; they will waste time healing.
How this score is made
Score 72/100 = rules 62 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Leverage | 40.0% | -9.0 | 0 | -9.0 |
| Eruption | 81.3% | +32.2 | 0 | +32.2 |
| A Nurse's Calling | 73.7% | +24.6 | 0 | +24.6 |
| Grim Embrace | 28.6% | -20.5 | 0 | -6.8 |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ Eruption has a high kill rate on NightLight (81.3% vs 49.0% average).
- ✓ A Nurse's Calling has a high kill rate on NightLight (73.7% vs 49.0% average).
- ✗ Leverage has a low kill rate on NightLight (40.0% vs 49.0% average).