DBD-Toolbox › Builds › Singularity: Snowball
Singularity: Snowball
A auto-generated Dead by Daylight build for The Singularity · playstyle: Snowball · synergy score 70/100 · patch 10.2.2b
Perks
Forced Hesitation – Whenever a Survivor is put into the Dying State by any means, Forced Hesitation triggers its effect: • Causes all other Survivors within 16 metres of them suffer from a -20% Hindered Status Effect…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Killer & add-ons
The Singularity
Iridescent Crystal Shard – A crystal from the alien structure that gave it sentience. • The Auras of Survivors within 10 metres of a newly placed Biopod are revealed to you for 6 seconds.
Crew Manifest – A complete list of biographical data on the entire crew of the ship sent to Dvarka. • The Aura of a Slipstreamed Survivor infecting another Survivor with…
Ebony Memento Mori – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Grants the ability to kill all Survivors with 2 Hook Stages once they are in the…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Hook-based slowdown that stacks.
How to play
Get your first down quickly; the perks make each next down easier.
How this score is made
Score 70/100 = rules 80 − 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Forced Hesitation | 33.3% | -16.3 | 0 | -16.3 |
| Grim Embrace | 27.5% | -22.2 | 0 | -20.8 |
| Scourge Hook: Pain Resonance | 46.4% | -3.2 | 0 | -3.2 |
| Pop Goes the Weasel | 56.7% | +7.0 | 0 | +7.0 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Pop Goes the Weasel has a high kill rate on NightLight (56.7% vs 49.7% average).
- ✗ Community stats: these perks win less often than average on NightLight (-10).
- ✗ Grim Embrace has a low kill rate on NightLight (27.5% vs 49.7% average).
- ✗ Forced Hesitation has a low kill rate on NightLight (33.3% vs 49.7% average).