DBD-Toolbox › Builds › Plague: Slowdown
Plague: Slowdown
A auto-generated Dead by Daylight build for The Plague · playstyle: Slowdown · synergy score 89/100 · patch 10.2.2b
Perks
Corrupt Intervention – Your prayers invoke a dark power that meddles with the Survivors' chances of survival. • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Killer & add-ons
The Plague
Black Incense – A dark paste made of sharp osseous shavings. The inhaling of its foul fumes sharpens the mind's eye. • The Auras of vomitting Infected Survivors are revealed…
Olibanum Incense – Precious resin extracted from Boswellia trees, used during ceremonies for their sweet citrusy fragrance. • The Auras of Survivors cleansing at a Pool of…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Hook-based slowdown that stacks.
How to play
Spread hooks over different survivors and let your perks hold the gens.
How this score is made
Score 89/100 = rules 80 + 9 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +9 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Corrupt Intervention | 50.3% | +3.1 | 0 | +3.1 |
| Grim Embrace | 55.8% | +8.5 | 0 | +8.5 |
| Scourge Hook: Pain Resonance | 49.8% | +2.6 | 0 | +2.6 |
| Pop Goes the Weasel | 48.2% | +1.0 | 0 | +1.0 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+9).
- ✓ Grim Embrace has a high kill rate on NightLight (55.8% vs 47.3% average).