DBD-Toolbox › Builds › Nemesis: Snowball
Nemesis: Snowball
A auto-generated Dead by Daylight build for The Nemesis · playstyle: Snowball · synergy score 81/100 · patch 10.2.2b
Perks
Hysteria – Whenever you injure a healthy Survivor, Hysteria triggers its effect: • Causes all Survivors currently in the Injured State to suffer from the Oblivious Status Effect for 30/35/40 seconds. • This…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Killer & add-ons
The Nemesis
Iridescent Umbrella Badge – A glass-like badge moulded from The Fog itself. It represents a corporation that pushed far beyond ethical and humane science. • Survivors suffer from the…
Jill's Sandwich – It is tragically squished and dripping with blood from a recent battle. Despite that, it has a delicious aroma that cannot be missed. • The Auras of Survivors…
Ebony Memento Mori – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Grants the ability to kill all Survivors with 2 Hook Stages once they are in the…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Hook-based slowdown that stacks.
How to play
Get your first down quickly; the perks make each next down easier.
How this score is made
Score 81/100 = rules 80 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hysteria | 44.8% | -1.6 | 0 | -1.6 |
| Grim Embrace | 42.7% | -3.7 | 0 | -3.7 |
| Scourge Hook: Pain Resonance | 48.5% | +2.1 | 0 | +2.1 |
| Pop Goes the Weasel | 50.5% | +4.1 | 0 | +4.1 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Pop Goes the Weasel has a high kill rate on NightLight (50.5% vs 46.4% average).