DBD-Toolbox › Builds › Houndmaster: Anti-heal
Houndmaster: Anti-heal
A auto-generated Dead by Daylight build for The Houndmaster · playstyle: Anti-heal · synergy score 90/100 · patch 10.2.2b
Perks
No Quarter – Whenever a Survivor healing themselves by any means reaches 75% Healing Progress, No Quarter triggers its effect: • The Survivor is faced with a continuous stream of Skill Checks until the Self-Heal…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Killer & add-ons
The Houndmaster
Torn Novel – A book given to her by her father. All but destroyed after a raid. While possessing The Dog during the Chase Command to access the Redirect Chase ability, the…
Spiked Collar – A dangerous accessory worn by dogs sent to battle. • Causes Survivors becoming injured while they were grabbed by The Dog to suffer from the Haemorrhage and…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
How to play
Hit many survivors once; they will waste time healing.
How this score is made
Score 90/100 = rules 80 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| No Quarter | 66.7% | +19.6 | 0 | +19.6 |
| Grim Embrace | 46.1% | -0.9 | 0 | -0.9 |
| Scourge Hook: Pain Resonance | 47.0% | -0.1 | 0 | -0.1 |
| Dead Man's Switch | 44.3% | -2.7 | 0 | -2.7 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ No Quarter has a high kill rate on NightLight (66.7% vs 47.0% average).