DBD-Toolbox › Builds › Hillbilly: Stealth
Hillbilly: Stealth
A auto-generated Dead by Daylight build for The Hillbilly · playstyle: Stealth · synergy score 92/100 · patch 10.2.2b
Perks
Tinkerer – Whenever a Generator is repaired to 70%, you benefit from the following effects: • Triggers a Loud Noise Notification for that Generator, revealing its location. • Grants the Undetectable Status…
Trail of Torment – Performing the Damage Generator action on a Generator activates Trail of Torment: • Grants the Undetectable Status Effect. • The Aura of the Damaged Generator is revealed to all Survivors and…
Eruption – Performing the Damage Generator action on Generators highlights their Auras in yellow. Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all…
Monitor & Abuse – While actively chasing a Survivor, Monitor & Abuse applies its primary effect: • Increases your Terror Radius by 5/10/15%. While not actively chasing a Survivor, Monitor & Abuse applies its…
Killer & add-ons
The Hillbilly
Filthy Slippers – Max sometimes struggled to hear his mother's footfalls. • Gain the Undetectable Status Effect until you stop sprinting after maintaining a Chainsaw Sprint for…
Iridescent Engravings – Engravings found on the Chainsaw body representing the dark beast that lives in The Fog. Fills the user with determination. • Increases your Movement speed…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both make you undetectable near repaired gens. Stealthy approach to gens.
How to play
Avoid chases, work on gens far from the killer and break line of sight early.
How this score is made
Score 92/100 = rules 84 + 8 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 34 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +8 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Tinkerer | 51.0% | 0.0 | 0 | 0.0 |
| Trail of Torment | 45.5% | -5.5 | 0 | -2.0 |
| Eruption | 66.9% | +15.9 | 0 | +15.9 |
| Monitor & Abuse | 42.9% | -8.1 | 0 | -0.6 |
Rating details
- ✓ Both make you undetectable near repaired gens.
- ✓ Stealthy approach to gens.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+8).
- ✓ Eruption has a high kill rate on NightLight (66.9% vs 51.0% average).