DBD-Toolbox › Builds › First: Slowdown

First: Slowdown

A auto-generated Dead by Daylight build for The First · playstyle: Slowdown · synergy score 86/100 · patch 10.2.2b

Perks

Killer & add-ons

Why it works

Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Hook-based slowdown that stacks.

How to play

Spread hooks over different survivors and let your perks hold the gens.

How this score is made

Score 86/100 = rules 80 + 6 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy30 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats+6NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Secret Project46.1%-5.40-5.4
Grim Embrace56.7%+5.20+5.2
Pop Goes the Weasel57.9%+6.40+6.4
Scourge Hook: Pain Resonance55.6%+4.10+4.1

Rating details

Open the interactive build generator →